Project 4 (3/19/19)

Original Rollercoaster

Not gonna lie… This one gave me some problems and I had a few mental breakdowns making it. I had so much trouble adjusting the motion path and getting to be oriented in the way that I wanted. Tracks would start twisting, my locator would go way too fast and would throw everything off, and the tracks were overlapping too much. I wanted to do so much more than this, but this is what I have for now.

The three principles of animation I used are the following:

  • Arcs: There are numerous curves and hills that form arcs for the rollercoaster. Additionally in the original version the camera flies off the track in a big arc before it hits the ground.
  • Slow In and Slow Out: The camera slowly starts moving in the beginning and finishes slowly as well since this is more realistic to an actual rollercoaster
  • Anticipation: The camera waits a few seconds before moving up the first big hill.
This is my original storyboard. It fits more to the original animation with the broken rollercoaster. I felt like it would make sense for a sketchy roller coaster to have a car accidentally fly off since it is so sketchy.

Old Version:

I tried.
¯\_(ツ)_/¯

New Rendered Version:

This version is rendered out and has better lighting and textures. The rollercoaster also isn’t as broken and shows the full ride.

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