Project 2 (2/14/19)

This is my reference photo.

The hardest part of this whole project was definitely figuring out the different tools since that’s what took me the longest. It took a lot of finagling to get the metal straps around the chest to bend the way I wanted them and to get the chest into the rounded shape I wanted with the bend tool. Additionally, I had a lot of issues with Maya just randomly crashing on me when I tried to do certain things such as smoothing the shapes and inserting all the coins. Sometimes shapes would just randomly crumble or stretch themselves out across the screen with no reason. I think It may have had something to do with the coins that I downloaded since it kept giving me a warning about ray tracing, but I’m not sure.

Here is a link to the coins: https://www.turbosquid.com/FullPreview/Index.cfm/ID/880336

This is the shaded model.
This is the wireframe view of the model.

As a final reflection, there are definitely some things that I’m not really pleased about with my model. The biggest thing is the texture of the wood. For one thing, it is too shiny and looks like plastic. Additionally, I couldn’t get the sides of the chest to texture right so they have this weird grainy look that I couldn’t change without it messing up the shading for the rest of the chest.

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